Showing posts with label writing tips. Show all posts
Showing posts with label writing tips. Show all posts

Thursday, December 5, 2013

MARS - Not for Your Winter Vacation

Sci-Fi Deak Style
by John Deakins

In our SF tour of the Solar System, Mars holds a prominent spot. It’s our most Earth-like sister planet. There’s actually some water present; temperatures are sometimes above water’s freezing point. If we travel to another planet, it’s the first choice. A human colony could potentially survive there.

We aren’t going: not with current technology. The projected trip is a minimum two years, one way. The astronauts would arrive with ten percent of their brain cells dead and developing cancer, from cosmic radiation. We’d need a perfectly recycling ecosystem onboard that would last five years. We haven’t sustained one on Earth for six months yet.

Though writers have created unusual native Martian life, no Martians will be waiting when/if we land. We’ve tested repeatedly. Martian water was once abundant; the temperature is in the right range. Life just didn’t happen. There’s no Martian life now and no trace of any past life-forms. Though it sometimes hits 25ºC (80ºF) on the Martian equator in summertime, there’s no Mars surface that doesn’t fall below freezing nightly.

Humans would be limited to warmed suits, with oxygen, and sealed bases. Nevertheless, Mars can be terraformed. The polar “ice” caps are mostly frozen CO2, but there’s water, too. We need solar-powered Martian satellites that convert sunlight to microwaves. Microwaves beamed continually at the polar caps would release both water and CO2. We can give Mars a greenhouse atmosphere.

Excess CO2 is Mars’ friend; colonists would still require respirators for possibly centuries to come. Hardy lichens that grow on Antarctica would grow there now. We simply seed the polar areas; photosynthesis begins. Unfortunately, the photosynthesis that ups oxygen content steals the heat-holding CO2. We have to get the water content up, too, to produce more oxygen. Perhaps we could generate another greenhouse gas, such as methane, as we lower the CO2 content.

Good news: There’s plenty of water out there (but not on Mars). We’d need automated ships to the Asteroids. (Some have a high water content). With an attached rocket, a water-bearing asteroid could be crashed into the non-settled side of Mars, raising the temperature and releasing atmospheric H2O. There may be mountain-sized icebergs in Jupiter’s ring; Saturn’s rings are an unlimited supply of ice chunks. We could nuke Europa, blowing icebergs into space, to be steered toward Mars.

You may have been hearing a background sound like rupturing a hippo. We pause while the shrieks of the science purists die down. Would we dare to violate the pristine purity of Mars and/or Europa before they’re studied? You bet your bippy we would.

We’re SF writers. Of course we dare! That’s why we can’t quit writing. If humans are going to the planets, we’ll be going for human reasons. Profitable adventure is ‘way ahead of scientific purity. Those afflicted with the Mt. Everest Syndrome (“Because it’s there.”) aren’t going to wipe their feet before they step out on a new world.

John Deakins, B.A., M.S.T. is a four-decade veteran of the science classroom and lives in Arkansas. As an author, John has fantasy novels in print from the Barrow series.

To read an excerpt from Barrow book one, please click HERE.

Tuesday, November 26, 2013

Venus - Not Just a Pretty Face

Sci-Fi Deak Style
by John Deakins

Returning to our tour of the planets: Venus is the next from the Sun. It has near Earthlike gravity, but no moon. The good news is that it’s a unique environment. The bad news is that that environment is impossible for human life.

On a balmy day at the Venusian north pole, the temperature drops to a mere 600ºC. If you set out a block of lead, it would melt like margarine during a sunny Earth afternoon. Venus experiences a runaway greenhouse effect. Solar energy that enters its atmosphere stays there. At the Venusian equator, the temperature reaches 800ºC. The atmosphere is many times denser than Earth’s. Pressures are enormous.

The Venusian air is made of carbon dioxide and sulfuric acid. There’s limited water. Even at room temperature, it would eat your lungs or skin for a snack. Worse, it’s never still. Hurricane winds of 500 km/hr blow continuously. The constant roiling and overheating lead to lightning. A few seconds on Venus sees more lightning hits than a day on Earth. No spacecraft From Earth would last more than minutes there.

We’ll assume that you’ve jumped the enormous hurdles of months-long travel times, closed ecosystems in flight, and radiation exposure. You’ve reached Venus: Now what?

It’s a little late to Ignore It. Past writers (Burroughs, Heinlein, Brackett) could set adventures in the steamy Venusian swamps, but you can’t get away with that. In the near future, you’ll have to use Live With It. Venus’ raging atmosphere and impossible heat have to be useful for something unique. You’re the SF writer: Work on it.

Unexplained Science can work, but only in the far future. Before we can exploit Venus, interplanetary travel will have to have become common. Could we terraform Venus? Twenty kilometers above its surface, the temperature drops to 15ºC (60ºF). The atmosphere is thin. We could take an airborne algae from Earth and a bacterium able to metabolize sulfuric acid, and play games with their DNA. Given enough lab time, we could create a hybrid organism that could float high enough to begin diminishing the CO2 and breaking down the acid, with its large potential chemical energy. After a few thousand years, we could reduce the planet’s temperature, transform the atmosphere, and begin seeding the surface with more complex plants. That takes a lot of patience.

Postulate anti-gravity. Build Cloud City, floating above the hostile atmosphere. All you need is a reason to be there.

Move an asteroid from beyond Mars and give Venus a moon: no atmosphere; plenty of shielding; many problems eliminated. Perhaps it could be a way-station to Mercury.

Build a Venusian beanstalk in orbit, with its “tail” intentionally dragging in the atmosphere. (You might use another metallic asteroid for your materials.) Sulfuric acid is a valuable industrial chemical that Venusian orbital factories might use. The excess heat, transferred up the beanstalk as electricity, could be used to power those same factories.

Timing is everything. We won’t be visiting Venus anytime soon.

John Deakins, B.A., M.S.T. is a four-decade veteran of the science classroom and lives in Arkansas. As an author, John has fantasy novels in print from the Barrow series.

To read an excerpt from Barrow book one, please click HERE.

Thursday, November 21, 2013

Kickstart Your Career

by Jamie Lackey

I have had three stories appear in Penumbra's lovely emag. The first was published in the August 2012 issue, the second in the April 2013 issue, and the third in the November 2013 issue.

My writing life has been going pretty well since August 2012. I appeared in my first invitation-only anthologies, joined the Science Fiction and Fantasy Writers of America, and ran a successful Kickstarter for One Revolution: A Year of Flash Fiction, my first short story collection.

Kickstarter is a crowd-funding site for creative projects. It's similar to a PBS pledge drive--you back projects and receive related rewards. People have funded books, movies, and games, as well as new tech gadgets, dice, jewelry, and tons of other things.

I write a lot of flash fiction (stories that are under 1000 words), so when I decided to create a Kickstarter project for my own fiction, I chose to write one flash piece each month to post on my website. If my funding was successful, I'd collect the new stories, along with some of my other previously published work, into a book. My backer rewards included print or electronic versions of the finished book, credit on the dedication page, and the option to give me a story prompt. I wrote thirteen original stories for the project, each one to a theme dictated by one of my backers.

I set my goal at $1200, and I exceeded it by enough that I was able to get some amazing cover art by Lukáš Zídka. I printed the book through Amazon's CreateSpace service, mailed out copies to my backers, and posted the book to sell on Amazon.

The most fun part of the project was seeing what kind of prompts people came up with and writing the stories. My prompts ranged from "zombie shark" to "cheerful apocalypse" to "something with flowers." I enjoy writing to a prompt (which is one of the reasons I love Penumbra's themed issues so much) and it was a lot of fun to come up with an idea and write a story for a specific person. It was also really wonderful and validating to receive support from friends, family, and complete strangers, and it was exciting to see how people reacted to their individual stories.

The hardest parts were getting the ebook sorted out and trying to promote the book after it was finished.

A lot of other awesome people and publications are using Kickstarter as a funding platform, including Neil Clarke, Ellen Datlow, Daily Science Fiction, and Crossed Genres, and it's been a great experience for me.

Jamie Lackey earned her BA in Creative Writing from the University of Pittsburgh at Bradford. Her fiction has been accepted by over a dozen different venues, including The Living Dead 2, Daily Science Fiction, and Beneath Ceaseless Skies. She reads slush for Clarkesworld Magazine and is an assistant editor at Electric Velocipede.

Learn more about Jamie Lackey on her website. Follow her on Twitter, and like her on facebook.

Thursday, November 14, 2013

Reach for the Planets

Sci-Fi Deak Style
by John Deakins

Before we visit the stars, we need to reach the planets. Each presents unique problems, but all share nasty holdups. Travel time will be measured in months or years. We presently can’t sustain humans in a closed ecosystem that long. Never mind interstellar voyages: You’re going to need suspended animation for humans to reach any planet.

Cosmic rays will leave every (normally shielded) astronaut with brain damage and cancer. Jupiter and its moons are also a hot-spot of radiation, because of Jupiter’s near-brown-dwarf status. Suspended animation will require lead coffins, in addition to other problems.

Mercury, innermost, would allow us to use the Sun’s gravity as an assist inbound. We’d have to fight it outward bound, unless we use the Sun as a gravitational slingshot. Even so, we’re talking 1.5 to 2 years for flight. Solar radiation increases as you move toward Mercury.

Mercury’s solar face is a maelstrom of heat and radiation. There’ll be no landing there. It’s still very slowly revolving; every square meter was blast-furnaced sometime. Smelted metals – gold, platinum, uranium - will be accessible from almost any landing. Unlimited energy exists only a few kilometers from the light-dark demarcation line.

Mercury’s back face remains near 20ºK. The Sun never shines there. Energy would need to come from broadcasting satellites using solar super-power. Except for scientific studies, there’s not much reason to land there.

The only barely habitable area is Mercury’s twilight zone, at the demarcation line, at most a few kilometers wide. We could set up a station, in shadow, not too far from solar power, and mine heavy metals. Outside, we could use the element lead the way we use copper on earth. Lead becomes super-conductive in Mercury’s shade, and there ought to be plenty of lead available.

Problems? Getting there will be the biggest problem, but let’s set that aside. Mercury has oxygen, as metal oxides in rocks, but it has no elemental hydrogen or nitrogen. Those must be imported from Earth. Those essential elements were cooked out and lost into space long ago. Once again, we require a closed ecosystem (which we have yet to create) only the humans must remain awake.

As an inner planet, Mercury will have higher than Earth’s background radiation. All building materials will be radioactive, not enough to kill immediately, but enough to sterilize, cause cancer, or produce brain damage, over long exposure. That means either a terminal deployment, or regular, hideously expensive and difficult crew rotations.

How do you approach Mercury? For the flight, Ignore It works best. Concentrate on the need for humans to be there. Remember: If your story line is powerful enough, the reader won’t ask embarrassing questions about suspended animation, radiation, or missing elements. If the human need is great enough, every problem can be moved over to Live With It. Every Mercuryman will plan to die there or in transit.

If you use Unexplained Science, create a radiation-proof energy field for ships and Mercury base. Good luck. Using real science, Mercury remains almost out of reach.

John Deakins, B.A., M.S.T. is a four-decade veteran of the science classroom and lives in Arkansas. As an author, John has fantasy novels in print from the Barrow series.

To read an excerpt from Barrow book one, please click HERE.

Tuesday, September 17, 2013

Unexplained Science

Sci-Fi Deak Style by John Deakins

There’s another approach to Time Travel that creates space travel instead. Your Unexplained Science involves a device that moves in Time, separately from moving in Space. The Earth, however, is in constant high-velocity motion in Space. Thus, when you activate your machine, you’ll leave Earth behind and end up in the Great Vacuum . . . which is exactly what you want.

Once you get away from Earth’s gravity well, escape velocity drops off by the inverse square law. If you allow the Earth to move out from under you on its own journey by 50,000 km, its pull becomes negligible. You’ve just created cheap interplanetary flight. Instead of kinetic launching, which currently costs $2 million/kg, you’ll expend only the energy to run your time machine.

Stories in Martian or Asteroid conclaves have always depended on Ignore It or Unexplained Science. It’d destroy most economies to send out more than a handful of people. The enormous flight times are also a problem. We can’t sustain a closed ecosystem for the time required. A conservative guess for Mars is two years, one way. You’ve just created a way to cut travel time to months instead.

Good news: The Solar System as a whole, including you, has the same relative velocity in terms of the galaxy and the cosmos. Popping off Earth only enough to ignore its gravity won’t leave you hopelessly between stars, unless you try to go too far. All you wanted was off Earth, and you’re there!

Space is bigger than anyone really appreciates. You can send out repeated flights, and never have to worry about Flight 2 materializing inside Flight 1. By the time Flight 2 launches, the whole Solar System will have moved thousands kilometers in its orbit around the Milky Way center: You’ll be in pristine vacuum.

You’ll have to spend a lot of computer time calculating how “far” to move temporally, so that you take advantage of the sling-shot effects of the Earth’s rotation and revolution. You’ll want whatever help Conservation of Momentum can give. Space travel will still be expensive. Going to Mars? Let the Earth’s motions help throw you in the right direction, but leave its gravity behind.

We’ve solved all the problems: Right? The technology of move-in-Time/move-in-Space has to be kept Top, Top Secret. Sure, you’re going to launch your Mars expedition by popping your craft, say, five minutes backwards in Time and pushing off toward Mars, sans gravity. What happens if you only move, say, a tenth of a second?

Your device could end up inside the Earth’s crust. Its atoms and the crustal atoms would fuse; you’d generate a neat, homemade nuclear explosion. A terrorist could simply set up under New York, send a few pounds of rocks a fraction of a second in Time, and New York would rain down over the Eastern Seaboard. Retaliation could lead to Nuclear Winter and the extinction of Homo sapiens.

Children, be careful with your toys: more problems next time.

John Deakins, B.A., M.S.T. is a four-decade veteran of the science classroom now retired and author of his own fantasy series Barrow.

To read an excerpt from Barrow book one, please click HERE.

Tuesday, August 13, 2013

Unexplained Science

by John Deakins

Time Travel always requires Unexplained Science. You have to have a time machine. The “machine” might transfer human consciousness, move you bodily, or accidentally suck you through a time-warp. Even (ugh!) Romantic Fantasy needs a magic mirror or something. Remember the dangers of over-explaining? Unexplained Science is a subset of “Ignore It.” There ain’t no time machines, and the science to produce one is nonexistent.

Time travel will work if your time machine is actually a time-and-space machine. You’ve re-invented the Star Trek transporter, emphasizing movement through Time instead of transportation through space. You can travel to past-Chicago if your machine compensates for the thousands of kilometers by which past-Chicago is separated from present-Chicago and somehow sloughs off all that nasty kinetic energy and momentum difference between the two. That’s asking a lot, but Star Trek repeatedly “beams up” people, inevitably involving Time as well as space. There’s only Gee-Whiz “Science” behind the “transporter.” I’d be almost embarrassed to use it.

You can Live With It. We all already travel in time: forward only. A human in suspended animation, could “skip ahead” to the future. Perhaps you foresee a future that great past SF authors haven’t envisioned. Going backward in Time, however, is out of the question. Almost every writer has been forced to go with Ignore It. How embarrassing! Is there no hope?

You wouldn’t think that it’d take long to exhaust Live With It. What you really want is to stay in a fixed location relative to the Earth, as you travel in Time. Why not pick an unchanging object on the Earth, like a piece of dense metal, and “lock” your time machine to that? Your (fictional) machine would always arrive in the same relative position to its “Time anchor,” even as the planet moves around. It would be best always to travel to the same relative day-hour-minute-second as the time you left. Thus, there’d be only minor differences between your beginning momentum and arrival momentum. The Time anchor could absorb small momentum differences, like catching an incoming carrier jet on a tail-hook. Travel too “far” in Time would create too great a momentum difference, however, and the anchor might melt or explode. Can you say, “One way trip?”

You now have a workable time machine. Think of all the wonderful complications you can generate. What if your “time anchor” hadn’t actually been in as “fixed” as you thought? Somebody moved it, and nobody told you. You could end up on another continent in an alien culture. What if the “solid” anchor you depended on hadn’t always been as solid as you assumed? What if the math was wrong and, after a certain number of years, solid molecules had moved beyond their apparently fixed positions?

Why were you time traveling at all? Is the past a “fixed” continuum, no matter what you change? Is the past flexible so that you change the future by your slightest action? What about the paradoxes? It’s time to have fun again.

John Deakins, B.A., M.S.T. is a four-decade veteran of the science classroom and author of his own fantasy series Barrow.

To read an excerpt from Barrow book one, please click HERE.

Tuesday, July 9, 2013

TIME TRAVEL

Sci-Fi Deak Style
by John Deakins

Fictional Time Travel is so universal that every SF writer feels obliged to write a Time Travel story. “Our heroine’s time machine leaves 2013 Chicago and emerges in . . .” 1913 Chicago, future Chicago, Jurassic Chicago, Native American Chicago; etc. What wonderful possibilities! Unfortunately, Time Travel carries the worst scientific flaws of any major SF idea.

We live in an Einsteinian universe. Newton’s laws also work pretty well. Time Travel requires a Ptolemaic, geocentric universe, of which this ain’t one.

If you travel in Time from a particular spatial location, you should emerge in that same location: Right? As the Earth rotates, Chicago is rolling eastward at 1600 km/hr. In the next second, your position will separate from your original by over 400 meters. Five minutes in Time is over 130 kilometers in space. The spinning Earth just won’t hold still!

Unless you repeal Conservation of Momentum, when you arrive with a twelve clock-hours difference than the time of day you left, you’ll exit onto an Earth in which everything on the rotational counter-side will be slamming into you at 3200 km/hr.

Just make sure that you travel exactly multiples of one day. Chicago will have rotated to the same spot . . . except that the Earth is revolving around the Sun at 30 km/sec more. Five minutes is almost 9000 km away. Even a quick jaunt leaves you breathing vacuum.

Don’t forget the Sun’s orbit around the Milky Way’s core (Add hundreds of km/hr more.) and the motion of the galaxy relative to the space-time continuum. Unless your time machine is also a sealed space craft, you won’t survive to appreciate just how much airless space the universe contains.

What about reentry? When you reach a new space-time locus, will you simply push the air aside as you expand from an infinitesimally small point? That would produce a whopper of a thunderclap. Arriving secretly would be impossible. If your machine were too flimsy, the rebounding shock wave would crush it.

Will you and the local molecules simply become one? Writers agree that arriving inside a solid, regardless of method, would be a poor survival idea. With untold trillions of molecules present, some of yours would arrive inside other molecules. You might blow up like a balloon, or simply blow up. If your atomic nuclei appeared in the same space as local atomic nuclei, and the strong nuclear force would fuse them, with fatal radiation and energy release. Nuclei that were close, but not close enough, would be repelled at particle-collider speeds. You’d create thousands of fast particles that would shred your cells like a radioactive shotgun blast.

We don’t want to give up Time Travel, but what can be done? You can always Ignore It. Your readers are also geocentric. They won’t notice that you can’t travel from now-Chicago to then-Chicago without cheating on the universe’s rules. Have fun.

That’s a solution? We’re Science fiction purists. There has to be a better way. More next time.

John Deakins, B.A., M.S.T. is a four-decade veteran of the science classroom and author of his own fantasy series Barrow.

To read an excerpt from Barrow book one, please click HERE.

Tuesday, June 25, 2013

Sure Fire Ways to Procrastinate

by Kendra Leigh Speedling

Writers write every day, they say. It makes sense; the thing that separates writers from People Who Have Ideas is actually writing, and it's easier to keep at it when it's part of a routine. Writing every day not only helps you improve the writing itself, but means that you finish things. It's the advice that comes up in every book, blog, or interview about writing. Write every day.

I would like to extol the virtues of writing every day, but since the most I've done this week is open a Word document before launching myself away from my computer with a wail akin to that of an injured baby manatee,* that would make me a hypocrite.

The usual excuses apply—day job, other obligations, frustration with everything I'm attempting to work on at the moment—but writers work past these things, I've been told. Writers power through scenes even when they feel like they'd get a better result letting the cat walk over the keyboard.

In this particular climate, write every day starts to feel less like advice and more like a rebuke. Where's your discipline? the malicious brain imps will whisper. Don't you know that real writers write every day? The subsequent spiral of guilt and recriminations generally culminates in a realization that I've spent the last three hours alphabetizing my bookshelves so I don't have to acknowledge the fact that I have a manuscript I haven't touched in two weeks.** It eventually evens out again, but I could do without the 3-4 day period where I feel like I'm the laziest person in the entire universe. I used to keep a spreadsheet to enter my word count for each day, but had to stop when each 0 started feeling like a reflection of my worth as a person.

So absolutely, make time for your writing. Try to write every day, or as often as you can. Enjoy those days when it's easy; sit down to write even when it feels your plotline and your life are having a contest to see who can collapse into a gooey mess first. If you really, really can't bear to look at your manuscript on a particular day, write something else: something short, something silly, something about your world, something you don't intend to ever see print. But if you, like me, find yourself sacrificing your sanity for the sake of a word count, don't beat yourself up if a few days pass without anything resembling productivity. You've had a break, and now you can get back to writing.

In the end, it doesn't matter if you write 2000 words a day or 100, write every day, every other, on weekends, in the mornings or evenings or under the light of a full moon. What matters is that you write, and keep writing, and remember why you wanted to write things in the first place.

*I don't actually know if manatees wail, so this may be horridly inaccurate. If you have identified it as such, you clearly know far more about zoology than I do, and can feel free to imagine the animal of your choice.

**The fact that there is an entire website dedicated to the concept of cat vacuuming assures me that I'm not entirely alone in this regard.

Kendra Leigh Speedling's short story "They Shall Know Us At the End" appears in the July issue of Penumbra. She graduated from the University of Minnesota with a major in English and a minor in Asian Languages and Literatures. She is a 2011 Dell Awards finalist, and will someday master the art of productivity.

Thursday, June 20, 2013

Live With It

Sci-Fi Deak Style
by John Deakins

In the case of faster-than-light travel, we’re stuck with Ignore It or Unexplained Science. It’s possible to Live With It. If you can’t go faster than light, go slower than light. We can add Bussard Ram Jets or light sails, gradually accelerating to a useful fraction of light-speed. We won’t even try for trans-light speed, heading outward at a relative crawl. That’ll require decades or centuries of travel. That could work, but those solutions arrive with their own new problems.

We’ll need a “generation” ship even for the close stars. Youthful astronauts launch for Proxima Centauri; their grandchildren arrive to send back data. That involves maintaining a closed ecosystem for decades and shielding passengers and plants from a universe awash with cosmic rays. Otherwise, Generation 1 dies from lack of oxygen or fails to reproduce after being sterilized. Everybody dies of cancer, or the crew can’t control the ship because of accumulated brain damage. Social problems aboard would be huge.

A well-shielded craft would solve some problems, but its mass would reduce it to even slower crawl-speed, no matter what was pushing it. The crew would go from “generation” to generations. Could we maintain a viable social system and a closed ecosystem that long? I doubt it.

A round trip? You’re kidding, right? Slower-than-light flights are all one-way. Earth wouldn’t be your Earth anymore if you ever returned. The big problems rise from keeping a crew awake for an incredibly long time. So, put ‘em to sleep. We don’t have “cold sleep” or suspended animation for humans, but those are the kind of reasonable future developments that Science Fiction thrives on. Don’t wake up the crew, unless you can put them back to sleep. Machines don’t have to worry about century-long flights. Let a super-computer oversee all the sleepers. We could call him “Hal.”

Maybe you could wake the crew periodically. That leads to social complications. What if something goes wrong with the rotation? What if an active crew member goes bonkers?

You’ll need a ship that cosmic rays can’t reach the crew or the frozen passengers. A shaped asteroid would be the logical vessel. You’d have to postulate controlled fusion for energy, a perfectly recycling closed ecosystem, frozen sleep, and solutions to a myriad of social problems, but those are difficult. Trans-light speeds are impossible.

With so many scientific mountains to climb, why would we go there in the first place? Maybe we have to. Has the Earth become uninhabitable? Is the Sun about to explode? Have aliens driven us from our home? The writer can shine with new ideas there. Maybe we just want to go to the stars. Could interstellar travel become a religious quest? Could a star trip become the ultimate “high” for the enormously rich? Perhaps, for certain pre-disposed humans, the stars will become the ultimate Mt. Everest. Each new reason is the parent of another story.

Past writers have found a dozen exits bypassing the “No FTL” roadblock. Try out a few yourself.

John Deakins, B.A., M.S.T. is a four-decade veteran of the science classroom and author of his own fantasy series Barrow.

To read an excerpt from Barrow book one, please click HERE.

Tuesday, June 11, 2013

IGNORE IT

Sci-Fi Deak Style
by John Deakins

Nothing goes faster than light; no matter in our universe can reach light-speed. We can’t get around that fact. First, there’s presently no easy way to accelerate to anywhere close to light speed. To leave Earth requires roughly 11,000 m/s. Our fastest spacecraft might have reached 20,000 m/s. The speed of light is 300,000,000 m/s. We’re not even close (.7%). At conventional rocket velocities, the nearest star is over sixty thousand years away. No one is going to survive even the shortest interstellar trip using current technology.

We are Science Fiction! We have to go to the stars! For that, we need trans-light speeds. The first approach we must be Ignore It. An FTL ship takes off from Earth, and after plot-development (days; weeks) reaches Proxima Centauri. Or Hans Solo zooms the Millennium Falcon toward Cloud City. No one asks how his FTL drive works.

Many readers are completely unfamiliar with interstellar distances. They have a feeling that if you go fast enough, you’ll get there in a reasonable time. The trouble is that you can’t go fast enough. The closest star is over four years away at light speed. We don’t produce anything even close to light speed. We’d have trouble keeping interest in a voyage lasting even four years, and no one is projecting any planets orbiting Proxima Centauri. Every reasonable solar system is much farther. A thousand-year star voyage is almost beyond fiction. It rapidly drops off into silly science contrivance. Ignore It burns out its batteries trying to fix too many scientific contradictions. Nevertheless, Ignore It may be the only solution. Hopefully, our plotting will be so good that readership won’t notice when we travel at speeds that simply aren’t possible, never mind the rest of the impossibilities involved.

The second approach is Unexplained Science. No one has to explain how a “warp drive” works on Star Trek; they only have to name it. Some works hint at “wormholes” or “hyper space,” but the smart author will slide around the hard science. If you find a golden egg in your basket, don’t be dumb enough to ask how it arrived. If you postulate a ship with FTL drive, don’t be dumb enough to tinker with explanations. Unfortunately, that makes Unexplained Science just a subset of Ignore It.

How do we make this all work? Ignore It works well in Space Opera. (Have you ever wondered why ships that have anti-gravity and FTL drives still need fuel?) Let’s leave the “how” of FTL and impossible speeds entirely alone and concentrate on the action and the human interplay. Throw in a little Unexplained Science if you think the audience is getting restless.

Limit your FTL Unexplained Science to names only, hopefully a single pseudo-science title: maybe Space-time Folding or Worm-hole generator. Otherwise, you’ll end up looking like the Hollywood pimps are running you, too. (That would make you a . . . Never mind.)

There is another way out, but not this week.

John Deakins, B.A., M.S.T. is a four-decade veteran of the science classroom and author of his own fantasy series Barrow.

To read an excerpt from Barrow book one, please click HERE.

Thursday, May 30, 2013

Write What You Love

by Shannon Fay

The one piece of advice I would give new writers is to not just to write what you know but to write what you love. Maybe you love astronomy and have a head full of constellations, or you have a gift for languages, or you’re an expert in some field or hobby. These things that interest you, that take up your idle time, use these things in your stories. Your knowledge on the subject will give your story more credibility and your passion will give it life.

And the things you love don’t always have to be so specific. Maybe you love unconventional narratives and finding new ways to tell a story. Maybe you love rousing adventures that make the reader forget their troubles here on the ground. Or maybe you think often about how men and women relate to one another, or how parents and children relate to each other, or how people in general relate to each other. Figure out what interests you and cultivate it.

There have been times when I’ve grown stuck while writing, working myself deeper and deeper into a rut the like a wheel spinning in the mud. The most frustrating thing was that there was nothing technically wrong with the stories I was working on: the plotting was sound, the words at the very least in the right order, but there was something missing. I didn’t care. And why didn’t I care? Because I just didn’t care. There was nothing I loved in the story. Usually this happens because I’m so focused on writing something technically good that I stop writing about things I care about. Instead of following my passions I end up following trends, tapping into the popular consciousness rather than my own. And that’s when I get stuck.

There are stories only you can write. They might end up being very weird and/or personal stories, and they’ll probably be rejected a lot. But that just means that when they do connect with someone, the connection is all the stronger.

Write what you love sounds like obvious advice, and it is. In fact, new writers usually have a better handle on it than writers further along the path (in which case maybe this post should be about advice I’d give to ‘old writers’ instead of advice I’d give to new writers, not that I feel overly qualified giving advice to anyone). But it’s something that’s easy to lose sight of. So, even after you’ve written thousands upon ten thousands of words, remember what you love.

Shannon Fay is a freelance writer/assistant bookstore manager living in Halifax, Nova Scotia. She has recently won the James White Award and has had several short stories published in a variety of genres.


Learn more about Shannon Fay on her website.

Thursday, May 23, 2013

Are You a Science Fiction Writer?

by John Deakins

Never mind what you write: what do you read? Scientists and technologists who never write SF themselves, read it continually. They may not always recognize bad writing, but they’ll immediately spot a scientific or logical blunder. Science fiction has a better educated readership than that of bodice ripper romances. Listen as your SF-reading friends rip into some recently released SF film. Want more readers? Your current readers can make your book by word of mouth, but those readers can kill your book the same way. The Ignore It approach to scientific road-blocks may not be enough.

Live With It

Science is cold, hard, and unyielding, but it won’t let you down on consistency. If you’re stymied by missing FTL drives, write a story with slower-than-light interstellar transport. If it’s too dangerous to land on an alien planet, create a way to make contact without landing. If you can’t use your time machine for time travel, use it for space travel. Real science happens all the time. Most of what happens within our solar system follows fairly simple Newtonian physics, never mind Einstein. That’s a huge canvas on which to paint your word pictures.

You have before you enormous possibilities within Science. Mars doesn’t have multiply armed green Martians, but what it does have is fascinating, even if it is hard, cold, and unyielding.

Unexplained Science.

You don’t have to explain how your SF technology works; you only have to name it. In fact, the more you explain it, the sillier your explanations will sound to anyone who actually knows science. Some stories need controlled time travel, faster-than-light speed, and the ability to smooze with aliens, but the smart author will tiptoe around hard-science details of exactly how those things are accomplished.

The biggest danger of unexplained science lies inside the writer. We know our science. “Unexplained” makes us itch. It’ll be hard not to yield to the pressure to throw in “subspace” devices or “tachyon pulses.” Hollywood pimps are eager for more “drama” in their SF. They know no science, but they’re full of hackneyed “science fiction” ideas. (Well . . . they’re full of something.) Their “science” explanations stink up the genre; flawed logic flows from mainstream media as from a ruptured sewer line. How easily unexplained science crosses over into partially explained fantasy! On the west coast, that’s a mighty thin line. Nevertheless, it’s a line that we shouldn’t cross.

It’s time now to take on the behemoths of science fiction. We’ll beat them into submission, and then harness them to pull our stories. The blogs that follow are full of story “hooks.” If one snags you, go with it If you get that literary gestalt, when a story leaps full-blown into your mind, quit reading this and write that story. When you do, you’ve made this work a success.

John Deakins, B.A., M.S.T. is a four-decade veteran of the science classroom and author of his own fantasy series Barrow.

To read an excerpt from Barrow book one, please click HERE.

Tuesday, May 21, 2013

On Writing Advice

by Michael Hodges

Writing advice all tends to blend into wallpaper. And soon it becomes like that old peeling stuff in your kitchen you pretend isn’t there as you glance back down at your coffee cup. I could write about using too many “ly” adverbs, or not to use “and” too often in one sentence (Mr. McCarthy would disagree), or even suggest copies of On Writing or The Elements of Style. I could say “find your voice”…something I think is more about writing a lot and consuming stimulants than performing Jedi mind tricks. These are all fine things. But you probably know them.

Discussing one aspect of writing will almost certainly segue to others. There’s an ecosystem here, an unavoidable connection. We void these connections at our own peril.

In our daily paths, we try to make that separation. We are closer to the plump raccoon that sneaks onto our porch at night than we like to think. There are things out there—living, breathing things that share our space in this world. The raccoons, the bats, the geese, the frogs, this frenetic symphony amongst the soggy parks and brown rivers that we pass on our way to Costco or whatever the next big box store is. If we are holding coffee, perhaps we can avert our gaze once more.

We are slaves to the sun. We are forced to wake and sleep, wake and sleep in the rhythms that have brushed this planet for billions of years. But today, and maybe just today, you are free. The world is more than credit and bills and our paths amongst the strip malls.

What is real? What is important?

Writing is one of them. You know this or you wouldn’t be here. And I guess this leads me to pluck a single focal point for this piece:

Awareness.

It’s the writer’s best friend. Wayne Coyne of the Flaming Lips, in their classic song “Do You Realize” asked, Do you realize, we’re floating in space?

No shit. We’re floating in space. Once you are aware of this truism, you are already ahead of the game. The writer, at his or her desk is at that moment, floating in space. Your mind is the sun, your hands the rain, your writing software the caked plains of Northern Africa.

What is important? What moves you? Can you feel all of this about you? The violence and the love and the dying and birthing? There are few things we have control over. Writing is one of them.

So go. Create your own universes within universes. Today, you are the creator, and the characters in your stories will wake and rest to the sun of your mind.

Michael Hodges resides in Chicagoland, but often dreams of the Northern Rockies. His work has appeared in numerous magazines and anthologies. He is represented by FinePrint literary, and hard at work on a new novel. You can find out more on his website.

Tuesday, May 14, 2013

IMPOSSIBILITIES

by John Deakins

We’re going to take on some Science Fiction favorites: Time travel, Faster-Than-Light, alien planet landings. It’s not that those haven’t happened yet; they can’t happen. Think how bleak Science Fiction would be if those mechanisms were missing. We’ll beat them mercilessly, proving that they absolutely cannot work scientifically. Then, we’re going to rescue each concept. They’re too important to Science Fiction to let ugly Science kill them. We’ll nurture them before they depart down bright new pathways.

Erk! Touchy-feely exposition isn’t the answer here. Gritty, bottom-line repair work is There are three ways to get around a real-science roadblock. Here’s the first one - Ignore It.

Pretend the gorilla isn’t in the room. Throw an afghan over him, and call him an armchair. Stick to your plot’s logical development. Sweep your readers along so beautifully that they’ll suspend disbelief in that flawed area. Hollywood SF runs on the “Queen of Hearts Principle.” Viewers are expected to believe six impossible things before breakfast. Since Star Wars, some studios believe that with enough special effects no one will notice how scientifically ridiculous and logically impossible their plots are. The Core and 2012 are first-line examples. Anyone who knew science or logic ran from the theater screaming. Their science was ludicrous, their logic was M.I.A., but they had great special effects. Each also probably made enough money to pay for itself, which is all that Hollywood wanted anyway. Science fiction is expected to have higher standards.

Each of us is often expecting our readership to fork over more than a $10 “ticket.” Readers have no “Now Showing“ deadlines. They don’t have to either open your creation when the lights go down or close it when the credits roll. They have plenty of time to catch you with your scientific knickers around your knees. Each additional scientific impossibility means that suspension of disbelief has to jump a higher hurdle. Once a movie hits disk, the same rule applies. That audience has all the time they need to autopsy that film.

Can you get away with ignoring science anyway? Yes: You just have to be a terrific creative liar. Remember those first three seasons of Star Trek? Seasons two and three were written by Hollywood hacks. They almost got away with swiss-cheese science (more holes than curds) and lousy logic, because the series was ground-breaking in so many other ways. Trekkies are still a force, but some of those later episodes were pure twaddle.

Perhaps you’ll get lucky. Perhaps many of your audience will be unaware of the particular science that you’re violating. You and they can skip along together, blissfully pretending. Some will always be carried along by the spectacle, whether written or cinematic. I wouldn’t count on that, though. Remember how Star Trek’s five-year mission fizzled out after three years? Even for SF fans, bad writing and spotty logic begin to smell funny after a while.

There has to be a better way, and we need to find it.

John Deakins, B.A., M.S.T. is a four-decade veteran of the science classroom and author of his own fantasy series Barrow.

To read an excerpt from Barrow book one, please click HERE.

Thursday, May 9, 2013

Challenge Yourself

by Rie Sheridan Rose

There are plenty of answers I could give to the question “What is the most important piece of advice you can give an aspiring author and why?” Do your research. Read in your field. Write every day.

But above all of these, I would put “challenge yourself.” This is my new mantra, and it is what I would put at the top of the list.

It’s easy to say, but what does it mean?

When it comes down to it, any one with the will to do so can write a book—look at all the self-published authors on Amazon if you don’t believe me. It may not be a good book, but it can be a complete novel, just like you’ve always wanted. And, however good you are when you start out, with practice, you can get better. These things are given.

But just writing a novel or short fiction and staying in your comfort zone (writing what you know, for example) isn’t nearly as much fun as going outside that familiar world. Give yourself a stretch goal. Something that you never in your wildest dreams expected to do.

Are you a short story writer? Challenge yourself to write a novel.

Are you a novelist? Challenge yourself to write a collection of poetry.

Do you submit to the same markets over and over? Send a piece to the biggest publication or press you can think of. For example, I sent a poem to The New Yorker this year. It was rejected, but that doesn’t negate the challenge.

I’ve just set myself a new challenge. I have started Book Two in a series for the first time. This provides its own exciting roadblocks to surmount.


Exciting roadblocks?
Yes.

Any job can get dull and routine if it doesn’t include challenges. The more you stretch yourself, the stronger your “writing muscles” will become.


Challenge yourself to write something requiring research if you haven’t ever written anything but contemporary fiction.

Challenge yourself to write a science fiction story if you only write romance.

Challenge yourself to write Steampunk, or Urban Fantasy, or a Young Adult.

The broader your abilities, the more likely you are to find your niche, your audience, and your “bliss” as a writer.

Once you have found what suits you best then you can specialize, but if you don’t challenge yourself to try new things, you may miss out on the one thing that makes you happy and successful.

I invite you to join me in a challenge that I have been set. My husband—wanting to jump start my career to the next phase—has challenged me to get three hundred rejections this year. That isn’t submit three hundred pieces, that is submit as many as it takes to get that many rejections despite acceptances. So far, I am standing at about thirty rejections to ten acceptances. That’s more acceptances than I even had submittals last year, I think.

Now, it is already May, so I wouldn’t expect someone starting now to get that many rejections, but I challenge you to shoot for one hundred. If you are a new or aspiring author and start with that goal in mind, just think what you can do!

Never stop challenging yourself.

Rie Sheridan Rose has pursued the dream of being a professional writer for the last ten years. She has had five novels, three short story collections, five poetry collections, and several stand-alone pieces published by over a dozen small presses in that decade.

Learn more about Rie Sheridan Rose on her website and blog. Stay connected with Facebook and Twitter.

Thursday, April 25, 2013

A Moment with Lindsey Duncan

If you could give an aspiring writer any one piece of advice, what would it be and why?

The one piece of advice I would give an aspiring writer is to know yourself. Books on craft and fellow writers have a lot of theories about the best way to write whether insisting it is crucial you write first thing in the morning every day, requiring an outline, decrying outlines as stifling to creativity, telling you that humor or elaborate prose or stories about garden gnomes don't sell and it doesn't get any clearer with editors. More than once, I've had a story rejected by one venue where the editor cited a specific element of the story as their reason for rejection and the next place I submitted it, their editor loved the very same element.

To decide which advice to take and which to ignore, you need to know who you are as a writer and how you work. Do you need the discipline of daily sessions? Are you a night-owl and likely to get your best work done after midnight? After years of trying to push through writer’s block, I finally realized that usually, when I block, it’s my subconscious telling me I’m coming up on a plot hole I haven’t worked through yet – so now, rather than trying to force it or giving up, I stop and consciously analyze what’s going on in the work. Part of knowing your process, though, is not taking the easy route. If you know you need breaks to recharge and incubate ideas, take breaks – but don’t let the break itself become a habit.

The same applies to the style of your writing. Do you enjoy vivid descriptions and unusual metaphors, or do you prefer to write streamlined and to the point? As long as you’re not grinding the story to a halt to immortalize a patch of moss or conversely, not giving enough information to picture a scene, it’s almost a guarantee there are readers for whom your prose is just right. Knowing which you are can help you identify problem spots in your fiction. You’ll know to scan for places to cut or hunt for long stretches of barely interrupted dialogue to fix the dreaded talking-head syndrome.

Don’t worry about fads and should-nots. I’m reminded in reading an intro for Robert Asprin’s Myth series that he was told humor didn’t sell. His series took off – long before Sir Terry Pratchett’s Discworld novels dominated the public consciousness. Conversely, with the speed of publishing, by the time you latch onto a trend, it’s likely to have passed.

You might need a detailed outline before you begin, or you might need nothing more than a name and a core concept. If you’re the latter type – a pantser, as in “by the seat of your” – go into the process knowing the final draft will probably need more revision and rewriting. I’ve discovered I don’t need any kind of outline for novels, but what I do need is near-exhaustive world and character-building. With the backdrop and cast fully fleshed out, I can write as a pantser and still create a (relatively) smooth plot in the first draft.

Knowing your strengths and weaknesses is invaluable in analyzing critiques or editor comments – deciding what to keep and what to change. While it’s always important to pay serious attention to amassed evidence of a problem – when every reader / editor is saying the same thing – this self-knowledge helps you decide what to do with conflicting opinions or outliers. Otherwise, you’d drive yourself mad trying to edit to everyone’s liking.

Finally, the most unique part of any writer’s work comes from the individual. I’m not saying that you have to bare your soul in print or write solely based in personal experiences – disagreeing with both these concepts is part of my identity as a writer – but rather that no one else has your precise combination of opinions, beliefs, personal style … and a hundred other things, besides. I’ve always agreed with those who flip the old “write what you know” adage on its head and say that the real goal is to “know what you write” – and the most important subject for a writer to know about is themselves.

Lindsey Duncan is a life-long writer and professional Celtic harp performer, with short fiction and poetry in numerous speculative fiction publications. Her contemporary fantasy novel, Flow, is available from Double Dragon Publishing. She feels that music and language are inextricably linked. She lives, performs and teaches harp in Cincinnati, Ohio.

Learn more about Lindsey on her website.

Thursday, April 18, 2013

SCI-FI DEAK STYLE

Science That Doesn’t Work In Science Fiction. . . But Has To

by John Deakins

The first word in “Science Fiction” is “Science.” “SF” includes Speculative Fantasy, but Science Fiction is supposed to remain pristine. The Science has to work. Readers expect the paranormal in fantasy, but Science Fiction must stick to the rules of the universe. Certainly, every hard SF story springs from some scientific aspects that have fictionally altered. When we adventure in the Asteroid Belt, both writer and reader are aware no humans have yet reached the Asteroid Belt. That’s why they call it fiction. We’re all in on the inside joke: We all know we’re lying. The object is to make the lies entertaining.

Once we’re committed to the Asteroid Belt, however, writing rules change. The remaining science must be correct; the logic must be consistent. Our flights among the orbiting rocks must obey the Newton’s laws. Our spacecraft can’t be towed by a dragon flapping its wings. A wizard can’t wave his wand and transport us instantly to the next rock. An Elf isn’t going to lead us down tunnels inside magically orbiting mountains. We’re obliged to stick to scientific facts. Our fiction is like an exotic SF game, but we’re only allowed playing pieces that actually function in this universe. We must follow if>>>then logic: If certain current scientific knowledge has been altered, then a story follows thus…

Some of the greatest fun of SF writing is the amount of mayhem we can create from behind our keyboard. We can destroy the world with an asteroid impact, nuclear war, or plague. We can suffocate our astronauts in unforgiving vacuum. We can kill space colonists with unnamed pestilence or human-devouring monsters. We can deliver supernovas, rampaging aliens, and fatal time paradoxes. We can alter history or bring humans to extinction. It’d be a shame to see our reign of terror end just because we’re shackled by science’s rock-hard rules.

The trouble is that scientific laws are hard, cold and unyielding. There is nothing sadder than a beautiful theory killed by an ugly fact. For the Science Fiction writer, that sadness occurs when a beautiful story idea is gored by an ugly scientific principle. For example, Burroughs’ Mars and Venus just aren’t there. We’d like to ride a thoat across the lichen-covered plains or explore the steaming Venusian swamps, but we simply can’t do that in Science Fiction. Alas, the Mars of red princesses is fantasy only.

Science is supposed to be the mainstay of Science Fiction. What happens when Science gets in the way of Science Fiction? Sometimes the story-telling urge is so powerful that it makes us willing to slide around our own dogma. To get that story written, we are (shudder!) willing to commit adultery on science. The result is often an offspring that really needed an abortion.

What are we going to do, then? (Funny you should ask that, since that’s what this blog’s about.) Over the next weeks, we will push Science Fiction into several deep science pits and try to rescue it. Stick around.

John Deakins, B.A., M.S.T. is a four-decade veteran of the science classroom and author of his own fantasy series Barrow.

To read an excerpt from Barrow book one, please click HERE.


Thursday, March 21, 2013

Map It Out for Your Reader

by Marina J. Lostetter

“Lost” is an interesting topic to pick for a theme issue, because the concept is truly universal. We’ve all been lost at some point in our lives. Perhaps it was at a shopping center as a small child, or during a road trip as an adult. Most people can remember getting physically lost at least once, but many of us get mentally lost on a much more regular basis. Every time we, as readers, open a book or start a new short story, we enter into a state of limbo--we don’t know where the writer has put us, and we don’t know where the writer intends for us to go. Essentially, we’re lost.

In most cases there are a few sign posts: genre indicates what literary continent we’re on, and the subgenre suggests climate; a blurb might hint at what kinds of potholes and roadblocks are ahead. But beyond that we’ve been dropped into the middle of nowhere with a blindfold on and a cell phone that only dials one number: the author’s.

The author’s job is to get the reader to understand their surroundings as soon as possible, so that they can navigate the story’s terrain without distraction. Grounding the reader, while inviting them to explore, is the key to a good opening in fiction. Conciseness, clarity, and balance are the cornerstones of writer-to-reader communication, and these are achieved through a synergy of reader-questions and author-answers.

When I write, I try to touch on the basic who, what, when, and where, within the first three to ten percent of the story. These are the first items of interest that pop into a reader’s mind. Who is this story about? What is happening (in particular, what is the conflict)? When is it happening? Where is it happening? Why and how usually rear their heads not long after, but they aren’t as crucial when first introducing a reader to a new piece.

Some authors find themselves getting bogged down in the where, which leads to the type of beginning that’s all about setting. In this instance, all the reader sees is scenery.

Some writers get stuck on the who, which often results in the author failing to acknowledge that there’s a world beyond the internal dialogue rolling around in a character’s head.

Writers who get consumed with the what have a tendency to open with The Epic Fight Scene, The Hunt, or The Scientific Conundrum without acknowledging that their characters are anything more than vehicles for the action.

The when focus becomes a trap with historical settings, as the author might have a tendency to try and over-authenticate.

Why and how-centric authors are all about back story--an aspect which is often irrelevant to an opening, even if it’s relevant to the greater plot.

And then there are writers who, instead of becoming hyper-focused on one question, purposely evade the four key questions. They believe that withholding information is how one creates mystery, but it doesn’t. It creates confusion.

The answers don’t have to be given in their entirety right out of the gate--that is where the author shows their skill in regulating the flow of information. The trick is achieving balance--making sure that one element doesn’t overshadow the others. It’s how these components work together that ensures the reader is secure enough in the basics to let the author lead them through the more abstract parts of storytelling--transforming a lost audience member into an engaged voyager. Other gratifications can be delayed if the four immediate questions of who, what, when, and where are answered as soon and as skillfully as possible.

Marina J. Lostetter’s short fiction has been accepted to venues such as Orson Scott Card’s InterGalactic Medicine Show, Writers of the Future, and Penumbra. She currently lives in Arkansas with her husband, Alex.


To learn more about Marina, please visit her website and follow her on Twitter.

Tuesday, March 5, 2013

If I Could Redo One Thing In My Life

What would I change?

by Julia Nolan

I wouldn’t have stopped writing.

Let me provide necessary context. From eighteen to twenty-four, I was convinced that I was meant to be a writer. Although I had a very sensible engineering degree and a good job in my field, I also had literary aspirations. To achieve them, I set some goals. I’d write for an hour a day, then submit my stories. I figured success was soon to follow.

The hour a day soon became an hour a few times a week. My goal to receive feedback was stymied by my conviction that critiquers “didn’t get it”. And the vast majority of my submissions came back with form rejections. So after six years, I gave up. I still hadn’t done more than publish in a few token paying markets. The evidence was clear; I was a terrible writer. Deciding this was not easy for me, I abandoned all aspirations for nearly a decade, before I started writing again with a more mature perspective.

And what perspective was this? Mostly the realization that I’d been lazy. I had assumed since I was reading at three and writing at five, the first time I tried my hand at fiction writing, I’d be genius. What I hadn’t taken into account was that I’d thrown myself into an incredibly competitive field without any practice or training. (Consider what would happen if I had decided to perform open heart surgery despite my lack of a medical background. After all, I’d been studying science all my life, and had even completed a high school biology class. Surely open heart surgery isn’t that much more difficult…it sounds ridiculous when put that way, and yet a similar arrogance infected me.)

The second time around, I looked at things differently. I sought critique, even when it hurt, from writers whose work I respected. I read short stories and novels with a critical eye, trying to figure out what made them worthy of publication. I gave critiques, hoping to improve my own ability to judge good from bad. Eventually I applied for (and received), a position at Allegory which allowed me to get a feel for what it is like to read hundreds of submissions and accept only a very few. In short, I learned patience and humility.

By doing this, I improved.

Now I suspect I’ll never be Shakespeare or Stephen King (they’re both one of a kind). And I doubt I’ll ever be able to support myself by writing alone. (Fortunately, I like my day job.) But…I’ve gotten two stories accepted in publications I love and suspect that if I continue working more success will follow. Probably not as fast as I’d like, but there’s no hurry, either. If I continue to practice, I will continue to improve. And good publications buy good stories.

Why do I regret my earlier arrogance if it did no long lasting damage? Because if I had not wasted all those years, I’d be a decade ahead of where I am now. More importantly, writing has always been a source of pleasure. It helps to ground my thoughts, and to stretch my mind and imagination. Giving that up for nearly a decade because I thought I wasn’t “good” was a self-destructive act. If we only did the things we instantly excelled at, we’d do nothing.

Julia Nolan is a project manager of epic proportions. The other ways in which she wastes time include making elaborate costumes, dancing, singing, and playing with chemistry. She had work appear in Mars Dust and will have stories in Penumbra and Stupefying Stories. She also edits for the ezine, Allegory.

Thursday, February 14, 2013

Another Step Along The Way

by Jude-Marie Green

If writing can be likened to a staircase, which is a lousy metaphor but will do for this idea, there’s that important step between typing “the end,” and typing, “Dear Editor, Please consider my story,” the step of critique, of giving the story up to the writers’ group. The cold, grimy hands of the writers’ group. The ice-rimed hearts and acid-filled pens of the writers’ group. Family, best friends, acquaintances, professionals, and other strangers who take a gimlet eye to the words and deliberately misconstrue every nuance of plot, every turn of phrase, every poetical use of a semi-colon.

In other words, the writers’ group is invaluable. Mine saves me from myself all the time.

I’ve worked with writers’ groups since before I started writing. Readers are an important resource for critique, right? I’ve participated in workshop critiquing at conventions from Potlatch (a small, West Coast literary genre convention) to WorldCon (the World Science Fiction Convention.) I’ve been in Critters (online critique) and Speculations (online writers’ group with occasional critiquing opportunities, now sadly defunct.) I’ve attended workshops from the thre day weekend of the Borderlands Bootcamp (in Baltimore,) to the two week Center For the Study of Science Fiction workshop (in Lawrence, Kansas,) to the six week extravaganza of Clarion West. The experience of these workshops was invaluable. My story, written in intense privacy and passion, was exposed to others’ experience and reading prejudices and ability with grammar, plot, and characterization that I myself don’t necessarily have.

These workshops are a professional honing stone. What have I learned from them? I’ve had my faults as a story-teller revealed. This is invaluable knowledge. Once I know my faults I can learn to spot them myself and work on them. Plus, the audience is small enough and sympathetic enough that I don’t fear being told the story is worthless, even if I know in my heart that maybe it’s not an award-winner.

I’ve been with my long-term in-person writers’ group, The Writers’ Orbit, for several years. Once a month, we dedicate a Sunday to story critique. We spend the first hour around the table eating potluck and chatting. Once we get through announcements – who has sold what to or been rejected from which market, who has been invited to speak at what seminar, and similar writerly news – the critique begins. We use the Clarion method. The writer remains mute while critics have a few minutes each, in turn, to discuss individual impressions about the story. I sit there with my teeth gritted behind a plastic smile and write down the comments. They’re all valid. Some of the ideas I won’t be able to use, they won’t help the heart of my story. Some I’ll steal wholesale. At the end of the first round I get to do something a writer can’t do in real life: explain myself. Yes, there’s a reason the butterflies are yellow. I’ll try to foreshadow that more. No, I didn’t know about skunks and exuda, thank you for mentioning that.

In my group, there’s a second clarifying round of commentary and discussion, then the written comments are passed down the table to me. My story’s taken its first step up the staircase.

(My favorite critique I’ve ever garnered came from a first-timer with sharp eyes. She said, “Um, your first sentence? Where your character is watching the sun rise in the West? Doesn’t the sun rise in the East?”)

Jude-Marie Green has edited for Abyss&Apex, Noctem Aeternus, and 10Flash Quarterly. She has an interview with Larry Niven appearing in Michael Knost’s “Writers Workshop of Science Fiction,” coming in April 2013. Also, she has a Deadliest Catch In Space story appearing in MENIAL: Skilled Labor in Science Fiction, released January 21, 2013.

To learn more about Jude-Marie Green, please visit her website.