Showing posts with label Barbara A. Barnett. Show all posts
Showing posts with label Barbara A. Barnett. Show all posts

Thursday, January 24, 2013

How I Turn an Idea into a Publishable Story

by Barbara A. Barnett

Easy. Bunny wrangling.

If you're a writer, you've likely encountered the term "plot bunnies"—those pesky little story ideas that suddenly spring up and nibble at your brain until you finally write them. I find the bunny metaphor apt. My ideas certainly reproduce like bunnies. That's where the wrangling comes in.

For much of what I write, going from idea to story is a fairly straightforward process. First, I spew out words and see what happens. I try not to overthink things at that stage; the first draft is playtime, when I can let the plot bunny run wild. Then, once I have a crappy first draft, I put on my editorial hat and try to figure out where the story is. Revision is when I consider voice, structure, characterization, style, and all of those other elements that will help turn my crappy first draft into something potentially publishable. Of course, that's assuming there's a story there worth telling. Not all plot bunnies are created equal. Some are worth prettying up to send hopping through editors' slush piles; others are better off staying home in their burrows. How one tells the difference between the idea worth pursuing and the one best left in the trunk is tricky business that I have no good answer for other than this: go with what feels right. If still in doubt, talk it out with other writers, then go with what feels right.

That's my usual process, but some plot bunnies are more easily wrangled than others. Sometimes I need to set the bunny aside and let my subconscious figure out what the heck to do with it. Days, weeks, or even months later, I'll be doing something inane like brushing my teeth when poof! There's the bunny again, letting me know which direction he wants to go hopping in.

Some plot bunnies require research. And often, a cool detail uncovered in that research will help me figure out what the story is. For "Ghost Writer to the Dead" (Penumbra, October 2012), I knew I wanted to set a story at the Edgar Allan Poe house in Philadelphia, but that was all I had: the setting. So I researched. A lot of tidbits from my research ended up in the story, but one particular detail—that a woman named Lizzie Doten had published what she claimed were new works channeled to her by Poe's spirit—led to my plot in which Poe's ghost tries to dictate a new story to a psychic.

Finally, there are the plot bunnies that go hopping in so many directions that I become overwhelmed trying to catch the little buggers. Or, the bunny just kind of sits there, threatening to do something interesting, but mostly it just nibbles at the grass. That's when I find brainstorming with other bunny wranglers (aka writers) helpful. It's not their bunny, so they can look at it a bit more objectively, or at least from a different angle that I hadn't considered.

Barbara A. Barnett is an avid rejection letter collector, musician, MLIS student, Odyssey Writing Workshop graduate, coffee addict, wine lover, bad movie mocker, and all-around geek. Her fiction has appeared in publications such as Fantasy Magazine, Shimmer, Daily Science Fiction, Black Static, and Wilde Stories 2011: The Year's Best Gay Speculative Fiction. In addition to writing, she has worked in the performing arts world for several years.

Learn more about Barbara on her website.

Tuesday, November 6, 2012

Suspending Disbelief: Achieving a Semblance of Truth

by Barbara A. Barnett

Hypothetical scenario: A hopeful young writer offers up his work to his critique group. His story takes place in a contemporary, real-world setting—except with vampires. In one scene, the protagonist and her vampire boyfriend are in a car accident. The boyfriend is unconscious, bleeding profusely. The protagonist, unaware her boyfriend is a vampire, decides to perform a do-it-yourself blood transfusion. This turns her into a vampire.

Everyone critiquing the story tells the hopeful young writer that the scene is not realistic. They're willing to believe the boyfriend's blood would turn the protagonist into a vampire, but they don't believe an intelligent, modern-day character would try to perform a transfusion on the side of the road instead of using her cell phone to call for help. Heck, she didn't even know if they had compatible blood types.

"But it's fantasy!" the hopeful young writer declares. "There are vampires! It's not supposed to be realistic! Whatever happened to suspending your disbelief?"

Suspension of disbelief. Far too often, I've seen that phrase misused in defense of characters acting in unrealistic ways. Samuel Taylor Coleridge, the man who coined the term, had this to say about it in his Biographia Literaria:

"In this idea originated the plan of the Lyrical Ballads; in which it was agreed, that my endeavors should be directed to persons and characters supernatural, or at least romantic, yet so as to transfer from our inward nature a human interest and a semblance of truth sufficient to procure for these shadows of imagination that willing suspension of disbelief for the moment, which constitutes poetic faith."

Like our hypothetical hopeful young writer, many people toss around the phrase suspension of disbelief with no awareness that an equally important phrase originally accompanied it: semblance of truth. In other words, if you want your readers to suspend their disbelief long enough to read about your vampire, alien, carnivorous gnome, or what have you, you need to give your story a semblance truth—a world with a consistent reality and characters who act like real people. One reason so many people are willing to accept all of the magic and fantastical creatures in Lord of the Rings is because Tolkien created a world that feels real. Middle Earth has depth and texture and consistency, and it's populated by characters who behave in a realistic manner.

There are times, though, when achieving a semblance of truth means parting ways with actual truth. In Ghost Writer to the Dead, I ask readers to believe in a world like ours, only with ghosts and psychic detective agencies. Giving the story a real-world setting (the Edgar Allan Poe National Historic Site) and a real-world character (Edgar Allan Poe) meant I had a rich amount of detail and history to draw upon, but it also meant I had to pick the right details. In the first draft, my critique partners pointed to some word choices in Poe's dialogue that threw them out of the story. One word actually was in popular usage during Poe's lifetime, but because it didn't feel like something my critique partners thought Poe would say, it kept them from fully suspending their disbelief. So out it went.

Achieving that semblance of truth can be tricky business, particularly when you're dealing with the fantastic. But the more realistic you make your world and its characters, the more likely readers will be to suspend their disbelief. Vampires, ghosts, and the like may not be real, but the impact they can have when a reader is drawn into the world of your story most definitely is.

Barbara A. Barnett is an avid rejection letter collector, musician, MLIS student, Odyssey Writing Workshop graduate, coffee addict, wine lover, bad movie mocker, and all-around geek. Her fiction has appeared in publications such as Fantasy Magazine, Shimmer, Daily Science Fiction, Black Static, and Wilde Stories 2011: The Year's Best Gay Speculative Fiction. In addition to writing, she has worked in the performing arts world for several years.

Learn more about Barbara on her website.